Saturday, November 22, 2014

Sonic Boom: Rise of Lyric... reviewed!



At times I thought... this game should've been titled "Sonic Boom: Rise of Cut-scenes & Glitches".

Sonic Boom: Rise of Lyric for the Nintendo Wii U... has plenty to enjoy, and plenty that could annoy.
Fans of Sonic and fans of games with a stronger adventure element... should strongly consider giving this game a try (especially if patches are made).

I'm not mad at this game for the most part... I can appreciate the adventure but the start could've been a bit more action packed to build players up for the adventure. I think they thought they were doing that, but... you run into a bit of repetition (don't let that stop you from progressing).

No matter the age group this game is geared towards... it will be appreciated by some, but it won't be appreciated by every single person. Beyond preferences, the hits and misses... play a role in that also.


Hits: The story is cool... (just not sure how memorable it is), you have to take on multiple bosses throughout the story (Eggman & Lyric being two of them... without spoiling anything). As you progress, the story obviously allows you to connect the dots and understand what happened... and what needs to be done to save the day. I looked forward to what happened next.

Plenty to explore... although I began thinking about Sonic Adventure while checking out the lands. The conjoining lands make a bit more sense here... but Sonic Adventure mixture of locations gave me a change of pace. That happens here, but the theme remains on track... and I have no problem with that, its just something that came to mind and it would be fantastic to see a remake of Sonic Adventure happen one of these days.

Side quests are a plus in this game and add to the replay value... though you can aimlessly roam as long as you want, these side quests give you more of a reason to roam the base world.


Misses: Glitches... glitches... glitches... they are way too noticeable in this game (at least for some), and i'm surprised some of them were missed during development (if they weren't just shrugged off by someone who still wants our money). At one point in the game during one of many cut-scenes the game made this noise (and it had nothing to do with the game's progression). It was a noise that would be very unpleasant coming out of any speakers, especially headphones. During cut scenes... if you run into characters that don't talk while they're mouths are moving and its not part of a joke or the story, not good. If the time and effort get put into making a freaking game... finish the game strong. Feels like developers almost need two teams, so in the 2nd half the fresh team can come in under the guidance of the burnt out team... and finish things off.

Speaking of cut-scenes... I don't mind them, but these situations could've been executed better and treated as live events in some cases so that there aren't cut-scenes galore. The humor was okay, and there were good transitions from cut-scene to in-game... but its safe to cut back. They could've did some comic book style pop-ups during some and showing the animated character heads in boxes.

There is no real punishment for dying. I don't expect the game to send someone back to the start of the adventure... but are you really worried about the character dying if you're able to pick right back up and continue from the same spot? (The character didn't even have to start back at a check point a lot of the time.)


Missed opportunity: Coins are life... but in this game I would've decreased the number of coins available or (instead) made them collectible to buy upgrades and/or information... that leads to secrets being located (not necessarily how to obtain those secrets though.


Anyway, the game has other things to enjoy like Team Challenges, and the Nintendo 3DS Connect as well that increase the replay value (and if you're able to take advantage of these options... do so and get your money's worth).

As far as visuals go, they're fine... but i'd rather have the visuals that don't impact the fps. I appreciated the depth, because it assists in immersing me into the location (when done right)... some areas caught my eye more than others. The music increases this... but its feels a bit off when neutral music is being played, and enemies come out to slay.

Price wise... its on point, but games need to work if they are going to be advertised as working games with an expectation to be purchased at retail price.

Overall, the game's adventure is appreciated, but it annoys me at the same time... because the specific people that ultimately affected this game had the opportunity to produce something awesome. Everyone on a team isn't always "heard out" (including testers) and are stuck simply playing their role in something they... regret. This game would've received 4 out of 5 mushrooms based on certain aspects... but the glitches can't just be ignored (glitched out games will lose points based on severity).


Fun factor: 3
Visually: 3
Replay value: 5
Price: 5
Glitches: -0.5

"3.5 / 5 Mushrooms"