Saturday, August 15, 2015

Sentey Harmoniq Pro (Gaming Headphones)... reviewed!

Check out the review for these headphones... at the link below (including the unboxing): http://sdgtstudio.blogspot.com/2015/08/sentey-harmoniq-pro-gaming-headphones.html

By the way... have you ever noticed that "un-boxing" sounds like some sort of anti-boxing organization? Anyway, check out the review & the unboxing vid at the link... game on!


Monday, May 25, 2015

Shantae and the Pirate's Curse... reviewed!

Fantastic platform adventure that makes me wish there were more of an adventure in Mighty Switch Force games.

If you’re not familiar with the Shantae series, just know that it is a 2D platformer placing you in the role of a charming genie by the name of… Shantae (of course), but this time around you’re a lot less ½ genie.

This game started off a bit too easy in the beginning (for me)… but be warned, if you aren’t prepared, you’ll be sent running back to the drawing board (which is to be expected as you progress, so consider that a “duh”). The story in this game is almost as important as the gameplay… and the developer did a great job making the puzzle fit together. The buildup is great because you aren’t just going in equipped with a slew of abilities; you have to work your way up.

I say that to say… don’t go in expecting to access everything from the beginning, even if something is on an island that you’ve unlocked (and you see it clear as day). You may get caught up on how to access or get something because it’s there, but if it’s out of the reach of your current capabilities… it may be that way for a reason (so don’t question your skills). New abilities are like keys to unlock doors.

The replay value comes into play when you increase your abilities, and you will find progression in the story when this happens… a good chunk of the time. There are games out there where racing from start to finish is the key (and you have the ability to challenge a clock here too), but there will be various objectives required where you may visit an island more than once (just so you know), so you can either dash or appreciate the story. Scuttle Town is home… also doubling as your hub with plenty of nifty little progressive scenarios to enjoy while moving forward so that you aren’t just returning home to interact with NPC’s stuck on repeat. I appreciate that about this game, it gives an RPG’ish feel beyond those of gaining new abilities. EXP isn’t really the thing that brings about new abilities in this game though, unless you consider the gems as a form of EXP. Once enough gems are obtained, you can use them to buy skill enhancements… for certain things, while the others will come with game progression (as mentioned above). Replay value is also found in this game thanks to multiple endings... and an unlockable Pirate-Mode.

**You do have the ability to grind, and it’s easier in some areas than others… if that’s something you’d fancy.**

The artwork and the music in this game… are additional reasons I came back for more, because they got my attention from the beginning and had me looking forward to what I’d see/hear next. Art wise… I can see the team creating a new Metal Slug game, or even a new 2D Sonic the Hedgehog title.

Fun fact: Character portraits were done by Mega Man developer Inti Creates!

If WayForward ever decided to make a 3D version of a Shantae adventure… keeping everything true to the feel of the Shantae series, I think it would be one of those welcomed titles that brings back an interest in 3D platformers (at least the quality ones, and since it would be 3rd party… it could be enjoyed on more than Nintendo platforms).

Overall, Shantae and the Pirate’s Curse… is a welcomed 2D adventure that gives me not only a welcomed break from multiplayer games, but it also gave me the opportunity to enjoy a cool adventure.


Fun factor: 5
Visually: 5
Replay value: 5
Price: 5

"5 / 5 Mushrooms"
PSI'd recommend the Steam version of this game if you're into their digital trading cards (whether it be collecting, or making money off of them). 

Saturday, April 18, 2015

Blue Estate... reviewed!


This is what happens when Comic Awesomeness & Comedy collide with an on-rails shooter… chock full of creativity and naughtiness.

“Viktor Kalvachev’s Blue Estate the game”… is based on a comic by… Viktor Kalvachev & Kosta Yanev. Don’t know who they are? …It’s quite alright, we don’t either, but we hope to see more from team Hesaw because varying styles change up the pace. Following trends is not the way to go, taking your own route and owning the fluff out of it… gives gamers more options to enjoy, and this is what I see in this game.

This isn't a game for everyone (I just want to make that clear)… especially the kids below the recommended age, so put them to bed and game it up. If you like action… want a sense of getting back to the arcade or want to know what it feels like in a sense, then you’re not that far off when you get together with a some of the craziest friends you have playing this on a big screen w/ the surround sound cranked just below… the volume of disturbing the peace!

                                           
The story feels good… the art is great, and it feels like one of those comic style movies that places a (light) gun in your hands as you ride shotgun with a fun motor-mouth narrator sitting in the back seat. Light gun games don’t come around that often, and even with FPS games giving you a similar feel mainly do to the first person view (some almost following a similar blue print in their story modes because they take you by the hand even when they shouldn't because its not on-rails BUT)… light gun games have their own charm when it’s done right. Accuracy and timing pays off as you progress in this game that starts off with you rescuing a stripper/love interest from the dangerous clutches of… someone that’s quite the “little” character and then some (so expect a good mash up in this story). Hesaw definitely sends you walking into an inferno... that maintains its action quite well.

The game is priced very well… they didn't play around with a ridiculous price tag which gets a thumbs up from us (two thumbs up). The game is available for PS4, Xbox One, PC, as well as Leap Motion… for fans of the controller. 

Cons of this game (for me) are… “Why in the world isn't it also on the Wii U?” The Wiimote naturally doubles as a light gun (more on the lines of something you’d see in Star Trek via the phasers… but a light gun none-the-less), so we’d definitely like to know why. The experience would be a lot more at home on the Wii U because of the Wiimote more so than… the Xbox One, and the PS4. The nunchuk would drive home the experience also… because you’re required to do certain movements to overcome various obstacles while still taking on the enemy. It’s a nice move that a lot of other ORS’s don't consider, so you're able to do more than just... point and shoot without it becoming a pain since opening doors and stuff help you move forward.

Another con that stems from the lack of a Wii U version (for me), is when I used the standard controller on the PC… it was a pain because the movement of the camera could’ve still been moved around like that of a traditional FPS game to improve on aiming in this fast paced game. It doesn’t break the game… and I was able to proceed, but… I really (really) got into the zone when I put the controller to the side and got on the keyboard & mouse (while thinking of how awesome it would be to play in a more traditional way on the Wii U because of the Wiimote & Nunchuk... without buying an additional peripheral that would only be used based on the frequency of genre related purchases).

Q&A w/ the team!
______________________________________

Since we wanted to know why Wii U doesn't have the game… and the team was so cool with it, we had the honor of doing a Q&A with them... and the comic book creator:
  • How did Team Hesaw and Viktor Kalvachev meet?
VK: I am one of the founders of the company and had the pleasure to welcome everyone on board myself.
  • What made you consider doing a game based on the Blue Estate comic?
VK: It was one of my partners who kept pushing to make the comic into a rail shooter and I finally gave up. After a month of brainstorming how to approach it I was pretty happy with the chosen direction and we decided to apply for funding through CNC (a French government organization helping studios in France finance their projects). Luckily we were given the grants and so it began. It was so much fun to transfer the comic book universe into a playable one.
  • Why did you decide to go with an on-rails shooter instead of another genre?
VK: We love the genre and we miss the good old games like House of the Dead and Time Crisis. Rail shooters are also a lot cheaper to make then FPS games and we used the controlled camera to give the game a more cinematic feel.
  • Any reason why the game isn’t on the Nintendo Wii U? For use with the Wiimotes?
Samuel Jacques : Actually, we are using a Unreal 3.0 for the game engine.
To release the game on WiiU, we should undertake a massive technical work that is simply beyond our capacity.

Some games using Unreal engine have already been released on WiiU like Mass effect 3 or Batman Arkham City (…if i am right) but those projects had resources we can’t spend
I wish we could do a WiiU version as I really love the console.
Regarding the Wiimotes, I strongly advise you to have a look on Blue Estate steam forum. Some people came up with some creative solutions J
  • Do you see yourself making more Blue Estate games based on the positive response from gamers?

VK:  We would love to. Only time will tell if will get the chance to make another one or not.


Overall, Hesaw made a good move with the game, by placing it in a genre that's not used too often... the story is fun, plenty of action, and the price... forgeeet about it. Its unfortunate that resources stand in the way of this game being on the Wii U... but who knows what a kickstarter could do if they're willing to try.


Fun factor: 4
Visually: 5
Replay value: 5
Price: 5


"4.75 / 5 Mushrooms"

Friday, February 13, 2015

Gunman Clive 2... reviewed!



A pretty good sequel... with enjoyable similarities to other games.

Gunman Clive 2 is an affordable indie game that delivers a 2D platform adventure worth the purchase (if you like such games).

This game feels like a... champloo of 2D action that reminds me of Super Mario Bros 2, Gravity Guy, Donkey Kong Country, and... Star Fox mixed into a nifty little gun slinger. In addition to that, the adventure will cause you to encounter dinosaurs... samurais... owls... a panda bear and plenty of those familiar ducks that are a funny additions of "wtf?". There are other etc. in there that don't have a lot to do with a "western" as many know a western to be... but it's a nifty combination.

This game is a little different from the first, because you aren't trying to rescue the damsel in distress. Your mission this time around is... revenge, to put a permanent stop to the bandits by taking out their leader.

The visuals and animation in this game are great, and even though there could've been a little more dialogue this time around... it doesn't put a wrench in the action. You may notice that there is a bit more color in this one and there are different scenarios that challenge you to approach the gameplay in alternate ways... allowing for a change of pace (even though some may test your patience).

The game's length isn't that long but (there is enough for the price)... there is replay value in both replaying the game at different difficulty settings and playing with one of the other characters (including the Mayor's daughter) and playing to beat previous game completion times.

Some of the characters are easier to progress with than others... to me at least, so try each one to see which fits you best.

The 3D is enjoyable in this game, which is one of the things that sold me on the first title... because the presentation feels like a 2D drawing (with basic cel shade) and the developer used the 3D features well. While audio could be a bit better... in my opinion, but i'm glad that we have the option to turn the music (and overall sound) off if we choose. It's not horrible, the music just isn't my cup of tea.

Overall, this is a cool adventure from an indie developer with welcomed additions that do not take away from the first installment. There are some things I would've liked to see, like dialogue or something that catches the player up to the current adventure... but it doesn't break the game, and its at a great price.


Fun factor: 4
Visually: 5
Replay value: 4
Price: 5

"4.5 / 5 Mushrooms"