Showing posts with label 3DS. Show all posts
Showing posts with label 3DS. Show all posts

Friday, February 13, 2015

Gunman Clive 2... reviewed!



A pretty good sequel... with enjoyable similarities to other games.

Gunman Clive 2 is an affordable indie game that delivers a 2D platform adventure worth the purchase (if you like such games).

This game feels like a... champloo of 2D action that reminds me of Super Mario Bros 2, Gravity Guy, Donkey Kong Country, and... Star Fox mixed into a nifty little gun slinger. In addition to that, the adventure will cause you to encounter dinosaurs... samurais... owls... a panda bear and plenty of those familiar ducks that are a funny additions of "wtf?". There are other etc. in there that don't have a lot to do with a "western" as many know a western to be... but it's a nifty combination.

This game is a little different from the first, because you aren't trying to rescue the damsel in distress. Your mission this time around is... revenge, to put a permanent stop to the bandits by taking out their leader.

The visuals and animation in this game are great, and even though there could've been a little more dialogue this time around... it doesn't put a wrench in the action. You may notice that there is a bit more color in this one and there are different scenarios that challenge you to approach the gameplay in alternate ways... allowing for a change of pace (even though some may test your patience).

The game's length isn't that long but (there is enough for the price)... there is replay value in both replaying the game at different difficulty settings and playing with one of the other characters (including the Mayor's daughter) and playing to beat previous game completion times.

Some of the characters are easier to progress with than others... to me at least, so try each one to see which fits you best.

The 3D is enjoyable in this game, which is one of the things that sold me on the first title... because the presentation feels like a 2D drawing (with basic cel shade) and the developer used the 3D features well. While audio could be a bit better... in my opinion, but i'm glad that we have the option to turn the music (and overall sound) off if we choose. It's not horrible, the music just isn't my cup of tea.

Overall, this is a cool adventure from an indie developer with welcomed additions that do not take away from the first installment. There are some things I would've liked to see, like dialogue or something that catches the player up to the current adventure... but it doesn't break the game, and its at a great price.


Fun factor: 4
Visually: 5
Replay value: 4
Price: 5

"4.5 / 5 Mushrooms"

Saturday, November 22, 2014

Sonic Boom: Rise of Lyric... reviewed!



At times I thought... this game should've been titled "Sonic Boom: Rise of Cut-scenes & Glitches".

Sonic Boom: Rise of Lyric for the Nintendo Wii U... has plenty to enjoy, and plenty that could annoy.
Fans of Sonic and fans of games with a stronger adventure element... should strongly consider giving this game a try (especially if patches are made).

I'm not mad at this game for the most part... I can appreciate the adventure but the start could've been a bit more action packed to build players up for the adventure. I think they thought they were doing that, but... you run into a bit of repetition (don't let that stop you from progressing).

No matter the age group this game is geared towards... it will be appreciated by some, but it won't be appreciated by every single person. Beyond preferences, the hits and misses... play a role in that also.


Hits: The story is cool... (just not sure how memorable it is), you have to take on multiple bosses throughout the story (Eggman & Lyric being two of them... without spoiling anything). As you progress, the story obviously allows you to connect the dots and understand what happened... and what needs to be done to save the day. I looked forward to what happened next.

Plenty to explore... although I began thinking about Sonic Adventure while checking out the lands. The conjoining lands make a bit more sense here... but Sonic Adventure mixture of locations gave me a change of pace. That happens here, but the theme remains on track... and I have no problem with that, its just something that came to mind and it would be fantastic to see a remake of Sonic Adventure happen one of these days.

Side quests are a plus in this game and add to the replay value... though you can aimlessly roam as long as you want, these side quests give you more of a reason to roam the base world.


Misses: Glitches... glitches... glitches... they are way too noticeable in this game (at least for some), and i'm surprised some of them were missed during development (if they weren't just shrugged off by someone who still wants our money). At one point in the game during one of many cut-scenes the game made this noise (and it had nothing to do with the game's progression). It was a noise that would be very unpleasant coming out of any speakers, especially headphones. During cut scenes... if you run into characters that don't talk while they're mouths are moving and its not part of a joke or the story, not good. If the time and effort get put into making a freaking game... finish the game strong. Feels like developers almost need two teams, so in the 2nd half the fresh team can come in under the guidance of the burnt out team... and finish things off.

Speaking of cut-scenes... I don't mind them, but these situations could've been executed better and treated as live events in some cases so that there aren't cut-scenes galore. The humor was okay, and there were good transitions from cut-scene to in-game... but its safe to cut back. They could've did some comic book style pop-ups during some and showing the animated character heads in boxes.

There is no real punishment for dying. I don't expect the game to send someone back to the start of the adventure... but are you really worried about the character dying if you're able to pick right back up and continue from the same spot? (The character didn't even have to start back at a check point a lot of the time.)


Missed opportunity: Coins are life... but in this game I would've decreased the number of coins available or (instead) made them collectible to buy upgrades and/or information... that leads to secrets being located (not necessarily how to obtain those secrets though.


Anyway, the game has other things to enjoy like Team Challenges, and the Nintendo 3DS Connect as well that increase the replay value (and if you're able to take advantage of these options... do so and get your money's worth).

As far as visuals go, they're fine... but i'd rather have the visuals that don't impact the fps. I appreciated the depth, because it assists in immersing me into the location (when done right)... some areas caught my eye more than others. The music increases this... but its feels a bit off when neutral music is being played, and enemies come out to slay.

Price wise... its on point, but games need to work if they are going to be advertised as working games with an expectation to be purchased at retail price.

Overall, the game's adventure is appreciated, but it annoys me at the same time... because the specific people that ultimately affected this game had the opportunity to produce something awesome. Everyone on a team isn't always "heard out" (including testers) and are stuck simply playing their role in something they... regret. This game would've received 4 out of 5 mushrooms based on certain aspects... but the glitches can't just be ignored (glitched out games will lose points based on severity).


Fun factor: 3
Visually: 3
Replay value: 5
Price: 5
Glitches: -0.5

"3.5 / 5 Mushrooms"

Sunday, August 24, 2014

Kingdom Hearts 3D (FINALLY)... reviewed!



I have a love hate relationship with... Kingdom Hearts 3D Dream Drop Distance. Hmmm... maybe hate is a little too strong of a word, but there is something that I really dislike.

Kingdom Hearts 3D is fantastic... for the most part. It's actually the 1st Kingdom Hearts game I had the time to play through (thanks to it being on the 3DS; I took it nearly everywhere... trust me on that). I know there are other versions on other handhelds... but this was the first time I gave the game a chance on a handheld. The 3D looks great (usually)... especially during the intro, (man) talk about one of the most beautiful intros I've seen on the 3DS... i'd have to give it to KH:3D.

After watching the intro... I was ready to get into the adventure and petition for a Kingdom Hearts theme park (or at least an attraction at Disney World). They pick you up, and ask if you if you're ready to take a flight into a story you won't easily forget... and your able to appreciate the story without feeling as if you have to play the previous versions to make sense of it. Why? (Keep reading.)

Well... if you access the "Mementos" option, in that section you will find "Chronicles" that allows you to read up on:



This action game not only looks great, but it also plays great (for the most part)... nothing feels rigid when it comes to movement. Attacks are also smooth once you get a nice flow and figure out what attacks work for you as you take on antagonists and dream eaters. Sometimes... you will need to switch up your combat and action commands for specific antagonist, because you will probably have to take on more than one of them a few times. Boss battles are a true test of patience... and not because of the boss, even though a specific character feels a bit overpowered for Sora, but the main problem is the camera.

If you have to lock onto a character in order to keep an eye on them, and then the lock is released and swings to the direction your character is facing... you are sometimes left in deep doo doo. Some fights will feel almost like you've gone super Saiyan while fighting an extremely quick enemy... and you shouldn't have to worry about taking on a camera also. Its not to the degree that it makes the game unplayable, but when you've chipped away at a powerful enemy only to have the camera cost you a victor... it soooo sucks.

(Something that may appear to be a large con... is the "Drop" gauge meter... but it doesn't have to be, you just have to make sure that it doesn't get in your way.)

Don't let that run you away from this awesome game though, especially since the replay value is there. You have the option to complete each world 100% as you progress through the story... or you can complete the story and then go back to complete every stage at 100%. Will anything else occur after you've beaten the game? See for yourself, and don't ignore the ending credits, etc. (especially if you're a fan of the franchise because there are some things that you may want to see).




More replay value comes into play in the form of street pass challenges that other players leave in various locations of a world... and you also have the option of leaving challenges (of various types), these are known as Link Portals. Challenges will test you to destroy a set amount of dream eaters in a specific time, or do something else in a specific way before the time runs out.


While the street pass link portals can be fun and deliver replay value... the Flick Rush card game delivers the most replay value (for me at least), especially if you have other people to play with in wireless battles. This mini game uses the dream eaters from the main game and pits them against each other (yours against theirs... whether CPU or fellow gamer). Flick Rush plays great and it would've been great if they actually did more with this... even though it can be frustrating at times, but if you understand the rules, it can be a lot of fun and something to really get into (with enough people available).

Since you train and nurture your spirits... and they roam with you during your adventure (fighting at your side), they also gain EXP based on how often you use them, feed them... and all that good stuff. Having a nice strong team of dream eaters for flick rush battles, goes a long way... and there are multiple to choose from (50+ to be more specific). I have my primary set and they have gotten me through nearly all of the tournament cups so far with a gold rating... but its not a cake walk. Flick Rush is a pet battling card game hybrid, and the time it takes to build up the meter to make moves with multiple cards... is something that you have to take into account if you want to win with a good ranking. Practice in the long run... benefit you it will, young Padawan. I have to bring up one thing about Flick Rush that's a con (a very small con), which is the visual presentation given once the final strike is made in battle. The match goes from looking fine in 3D during the match... but once the final hit is made, things get blurry and even though you're probably happy that you've won (if you didn't lose), its hard to appreciate. There could've been another approach for that.

There are also extras to enjoy like the physical dream eaters collectible cards, playing mini games with them, building up and unlocking new skills for them, etc. Its pretty extensive and something that I've really appreciated. Dream eaters/Spirits are a joy to have in this game when they aren't knocking me off of a platform that took awhile to reach (after appearing out of thin air). In-game... your able to use your dream eaters in various ways, and since you're able to have two with you most of the time, you have the ability to let them not only assist you in battle individually, but they can also heal you, protect you, "Link" up with one for a powerful attack... or link up with both for a devastating attack or to become even more powerful for a very limited time (which comes in handy).

Based on the various "Dream Pieces" you obtain, you are able to also put them to use in the spirits section outside of simply feeding and building up current spirits, because you're able to also combine specific ones to create new spirits (that you have the option to name). Paint is available to change up the look of the spirit, as well as other things that give them some individuality. What's cool about this, is that if someone is a fan of digital pets, they have an option to not only enjoy them in this game in the main adventure... but also in multiple other ways.

I won't be mentioning any other characters, so that you're
able to enjoy the game yourselves... if you haven't already.
Can't forget about the music and the various characters! Just hearing the music in Traverse Town took me back in time to the 1st Kingdom Hearts game... and there is some great music throughout the game that fits the setting of the designated worlds, etc. In these worlds, you will experience the same worlds from two different perspectives while taking two different routes as you swap between the ever popular, "Sora" and "Riku". While other characters are in the game... it would've been great to do more with them, but it doesn't change anything because your focus may be on becoming a true Keyblade Master!

Tip: I enjoy both playable characters... but Riku flows a bit better in battle, while Sora is a bit more goofy in movement. You have to know how to adjust to handling Sora in an effective way in order to progress successfully, but its enjoyable to consider various strategic approaches. Go near the Flick Rush battle area near the big meow dog shaped  hot air balloon and practice moves to avoid any dream eaters from appearing.

As far as extra... I can't forget about these, especially for those of you that love cutscenes! You also have access to those in the Momentos section under "Flashbacks" & "Cutscenes". The cutscene section even gives you the option of viewing all the videos one after the other automatically in some of the particular categories. Though their not exactly long enough to sit back and relax with some popcorn a cup of Kupo Cola... its still pretty cool.

Overall, Kingdom Hearts 3D Dream Drop Distance is a fantastic experience... taking players further in the franchise (with the option of catching up on what happened in the past). Its one of those titles worthy of being added to your permanent library (if you like such games), very solid gameplay, the visuals are awesome, and there is plenty of replay value and substance. There is still more as far as replay value is concerned, based on an extra mini-game that I won't mention here... but you get the idea.

Price wise... the game was released at a reasonable price and is available for less than $29.99 on the Nintendo 3DS at this time.

Fun factor: 5
Visually: 5
Replay value: 5
Price: 5

"5 / 5 Mushrooms"

Monday, March 31, 2014

Pure Chess… reviewed!


A beautiful… educational… cross-platform chess experience for beginners & experts alike.

What can I say about this game? Well… it’s chess (obviously) with the perfect title, “Pure Chess”. I've never given it (being… chess) the time of day because I didn't understand it… and never invested the time to understand it, until now.

The tutorial is awesome in this game, and explains the ins and outs for each piece on the board, as well as other terms for moves, in addition to do’s and don’ts to avoid certain outcomes. This was a very smart thing to include in the game, or else beginners (like me) wouldn't understand what moves are wise or not and how effective a piece is.

This game delivers chess in a great package that gives you the option to just jump in and challenge the computer in 10 difficulty types… if and when you don't wish to play against another person in offline turn-by-turn matches.

• Monkey
• Novice
• Apprentice
• Thinker
• Challenger
• Expert
• Scholar
• Wizard
• Master
• Grand Master

These various difficulty settings should set you up with enough practice to take on some online opponents with turn-by-turn play (after you've set up an account of course, but that allows for cross platform competition).

Does the cross-platform really standout in this game? Yes... as far as having more people to play with (because it doesn't identify who is challenging you based on the platform they’re using), and I am glad that the developer took this route (because that doesn't matter). You're able to not only play with fellow 3DS owners, but also Nintendo Wii U owners, etc.

You have 6 game-slots available for offline matches, and 6 for online matches (which also has online leaderboards)… so if you want to challenge multiple people or the AI at 6 various difficulty levels, the choice is yours.

I like the music in this game; it’s laid back and fits a game of this pace… well (to me). There is a mixture of Classical, Jazz, Nature, and Chill. I’m not exactly familiar with a genre being called “Chill” and not even “Nature” to be honest… but I understand, and like some other games… if you don’t care for a certain genre or any of them, you can simply turn them off.

One thing I'd add to this game is an online turn notification, so that the button is lit up in green to represent that it’s... your turn. That would remove the need to go in and check to see if it’s your turn or not, which would also keep online competition going steadily versus games being on standby (for who knows how long) because someone forgot.

Something that needs to be fixed (possibly) is the freezing issue that occurs when you close the 3DS (which makes it go to standby mode). If you are like me and at times you play a little of a game here and there due to a busy schedule… or you simply have to do something that requires your attention but you want to pick up where you left off, you don’t want to have to restart your system because it froze. I’ve contacted the developer about this and hope that they try to fix this as soon as possible (I’ve been exiting out of the game before closing my 3DS), but I have tested this multiple times and more often than not it would freeze.

Note: It doesn't get in the way of gameplay while playing because the game doesn't crash during that time; just keep this in mind though if you want to continue your match at a later time since it may not work from standby. Exiting the match is allowed, just hit “Start” then “Save and quit” to continue later, and then just go back to your main 3DS home screen until this problem is patched.

The chess board, pieces, and scenery (though a bit on the blurred side) are a nice combination that may pull someone in just to enjoy what they've done with this 3DS version visually. I found myself seldom looking at the top screen but I would force myself to make a move and then look up to see it in action.

The Pure Store has some nice Chess sets in it too, some with just the pieces only, some with a different background included.

The ones they currently have available are:

Forest Game Pack | $2.69
Park Game Pack | $2.69
Temple Game Pack | $2.69
Easter Island Chess Set | $1.65
Battalion Chess Set | $1.65
Halloween Chess Set | $1.65 (I really like this set.)
It would've been cool if these were added in for free as unlockables… but it doesn't subtract from the experience.

The game also has a chess challenges mode that consists of bonus games and tournaments.

• Bonus games present you with various match scenarios that challenge you to complete a match in 1 checkmate, while others challenge you to checkmate in 2 - 5 moves to successfully win a checkmate (for a total of 100 challenges).

• Tournament on the other hand... challenges you to take on the AI in 3 different tournaments (Beginners, Challengers, Masters) and also adds an additional element because they have leaderboards for each tournament allowing you to challenge others from around the world to complete these tournaments in the fastest times possible (which also lists times completed).

If you've decided to click on that gold icon after any match to save replay data, you will be able to save it in "My Profile", which has 50 available slots to record plenty of wins (that replay move by move).

In profile, you will also find your "Stats", and it looks pretty extensive to me... because it records for AI matches in addition to the others, your total moves, captured pieces, checks, wins, loses, etc. So anyone that's into that sort of stuff... should be pleased (I guess), because they appear to take the experience they offer… quite seriously. Some may wonder where the progression is in this type of game, but the progression is in your stats and improving your rankings, so keep that in mind if you like games that allow you to move forward (because it may appear as if you're just playing matches, so don't forget about that factor).

Price wise… it’s in a range that I think works (because it’s an extensive experience with lots to offer as far as competition is concerned), but I feel that it would appeal a lot more to beginners at $4.99 for the sake of them giving it a chance. I will say though that if someone likes Chess or wants to get into it, it’s a very nice purchase and gives you the chance to enjoy it more often than you would traditionally… keeping in mind that traditionally you’d have to go seek someone to challenge in person (though that’s not a bad thing) whereas this game delivers challengers from around the world.

Thumbs up to the developer, I always like when a developer targets authenticity in a game they want to turn into a close to realistic experience... and they hit the mark. Overall, it’s a very nice experience that taught me how to understand Chess, and now I’m more likely to jump into a match here and there. I haven't loss against the PC yet, but you won't find me entering into any local or national competitions any time soon... (seriously though) this game does give you a great tool to prepare for such things. :p

Fun factor: 4
Visually: 5
Replay value: 5
Price: 4

"4.5 / 5 Mushrooms"


You can get more on the game here:

Tuesday, March 25, 2014

The Walking Dead: Season 2... reviewed!



This is a game full of shoulda, couldas and wouldas... but the great part is, you have the option of actually going back to experience them.

This game's story is great... but it needs to be, because it's the necessary base that all other elements stand upon. The game's story is also stressful, and highly emotional for some based on the connections made with select characters. Making decisions is where the primary challenges hit you in this game, you have to think quick on your feet and make sure decisions don't comeback to haunt you in a game where consequence usually spell d-e-a-t-h. [Insert scream here!] 

This game fits into a special category of titles that have a good enough story and progression track to the point that it attracts some gamers and non-gamers to sit in on a play through (if not all of them). It almost becomes movie night... with the metaphorical steering wheel being placed in your hands (to drive the story), but don't be surprised if you end up with a few self-appointed backseat drivers.

If I could have one request considered, it would be... to have more choices and outcomes, based on how i'd like to see the story go even more my way... but that's not completely what its about since things are supposed to happen beyond our control for the sake of challenges that occur in the situations presented. 

I really enjoyed Season 1, and Season 2 presents the road ahead for all those willing to take a ride full of twists and turns... its all apart of the story that doesn't stick to the same scenarios, so the changes are a good thing for the sake of building a substantial story driven adventure across multiple seasons, and I can respect that (its smart progression)... regardless of what happens in the story. Season 2 takes the baton handed off by Season 1, and doesn't drop it... I greatly appreciate that because some games have you wondering what happened to the story. The first episode of this season starts off pretty good and I look forward to the others as they're released periodically throughout 2014 (episode 2 is currently available).


There are plenty of action screens to challenge you throughout this game (via designated commands) though decisions are the primary factor... but if TellTale Games decides to release this series on the Wii U and (possibly) the 3DS, a new control scheme (option) would be great. Don't worry... i'll explain. 

Could controls be any better for this game on current platforms? Yes... but that's what future installments are for. In the now, I think this game is perfect for a touch-screen experience, with physical controls as a secondary option (for the platforms with such an option). This is based on the variety of options that can come with increasing the complexity of gameplay through the UI and required interactions. Controllers work, but i'd see myself preferring a 3DS Circle pad + touch screen or a Wii U analog stick + touch screen set up. The 3D feature of the 3DS would really enhance the experience even more... in my opinion.

Now that I think of it... the Wiimote & Nunchuk could be pretty good also, because you need to shoot zombies, hit them, stab them, etc. So a control scheme for that... would be pretty cool too, but only as an extra option because not everyone is willing or able to move their arms around for the sake of playing a game. Maybe Nintendo-Demand can provide consultations or something. Hehehe 


This affordable award winning title can be enjoyed by players of various skill levels (including casual gamers), and if the survival horror genre is one your faves... or you'd like a change of pace game, give this one a whirl.

Note: It's good to start with Season 1, followed by 400 Days... if you want the current story to be based on your past decisions. You will be presented with different scenarios in Season 2 though, so you can start over based on which one you like best, though it wouldn't be the one that you created.

The replay value comes into play based on all the scenarios and results you can end up with, I can't go into detail (no spoilers here), but your words are about as loud as your actions. Keep that in mind.

Value is in your face at $5 per episode, this gives gamers with little (financially)... the ability to enjoy something they like (if they're able to afford it at that price) and I give props to TellTale Games for doing this so that plenty of people can enjoy the games. It's priced right, the story is good, and you don't deliver everything at once, so we have time to enjoy the story/investment over time. Season 2 doesn't slow down the story either, and there are plenty of surprises thrown in there (so avoid spoilers at all costs) as you make your way through another adventure in the world of... The Walking Dead.

Fun factor: 4
Visually: 5
Replay value: 5
Price: 5

"4.5 / 5 Mushrooms"


You can get more on the game here: http://www.telltalegames.com/walkingdead/

Friday, March 7, 2014

Sakura Samurai: Art of the Sword... reviewed!



I was curious about this game, wondering how much content was actually packed in it. I was pleasantly surprised since it can be a bit of a coin toss with smaller games. This game does a beautiful job of delivering nifty visuals, game play, and replay value in a fun little package.

Once the game has been accessed, you are greeted by a beautiful start screen that leads you into an impressive experience. I really like the way they set up the prologue, though it would've been cool to see a cut scene bring the player in, they've used a very creative and minimalist way to tell the back story instead... sort of reminds me of a pop-up book. As far as cut scenes are concerned, you will experience those in various parts of the adventure.

The story is a bit cliche in my opinion, the princess gets taken by the bad guy, and you have to go on a journey to save her. Hmmm… where have I seen this before? It’s not exactly new, but I didn't mind it at all because it’s not bad and doesn't take away from the game play.
This game uses the 3D feature quite well, and I’d expect no less from Nintendo. They position the samurai on the screen in a way that’s justified without the character getting in the way. Fans of Kendo (Japanese sword fighting) will really be able to appreciate the fact that you’re rewarded for precision in this game, it’s not a hack & slash adventure. You have to put thought into your attacks, dodging, blocks, and how you use your items. The better your strategy, the more you’re able to preserve your items until you absolutely need them. Ever watch a movie with a samurai taking on several enemies that attack one by one? That’s sort of how battle feels at times (which is cool), and this is the way you may prefer it to remain. Position yourself in a bad spot, and you might end up paying for it with back to back attacks from multiple enemies.

In regards to the precision, you build up points (precision points to be exact) every time you successfully evade an attack, and the total number of collected points are able to be traded for coins at village shops. If you aren't that good at dodging, you may want to cash in the points that you've collected, because they are literally on an easy come easy go basis. If you successfully dodge an attack, you’re rewarded, but if you get hit or time an attack too late and it’s blocked… kiss those points goodbye.
Speaking of villages, I assumed that there was going to be various types of people to interact with in each village, until I noticed that everyone in each village looks exactly the same and serves the exact same purposes. In villages, you get the option of saving your progress, going to the sword smith to forge and sharpen your sword, buying items at the shop, playing mini games, etc. 

Boss battles feel good, look good, and will prove to be challenging enough, especially the second time around. Why? Well, after beating the game for the first time, the game’s difficulty level will be increased to expert mode (just select “continue” to experience it). Enemy attack strength is doubled, and you really can’t afford to make mistakes in battle this time around because you won’t receive additional petals to increase your health capacity (though beating the game won’t change the game play, it’s a bit more unforgiving). Castle’s require you to take on a slew of enemies as you make your way to the boss, so I really looked forward to this in expert mode.

Keep in mind that this game is not following in the footsteps of action games, and every game won’t be the same (which is the great thing about variety). Is the game worth the purchase price? Yep, though I feel that it would be perfect at $4.99 USD… they have delivered a nice experience that wouldn't be regretted at the current price of $6.99 USD.


Fun factor: 4
Visuals: 4
Replay value: 5
Price: 4


“4.5 / 5 Mushrooms”

You can find the game here: http://www.nintendo.com/games/detail/Dzb_C6ViEXIHAWfDvi7BsDPQ7JIwcrfC

#Nintendo   #eShop   #SakuraSamurai   #ArtoftheSword 

Thursday, March 6, 2014

Tokyo Crash Mobs... reviewed!



This fast paced puzzle game is a funny break from the norm (my norm at least), bringing two main characters named “Grace” & “Savannah”… along with scenesters, ninja, spaceships, etc.

These characters take on different roles, but both involve matching people according to the color of their clothing (or umbrellas) and they look good doing it (in 3D). Grace throws people, while Savannah rolls them, and while I didn't mind rolling for the most part… the throwing was a bit on the annoying side. It may have something to do with my experience playing games like Zuma, but the throwing really didn't feel that comfortable to me and felt like it got in the way of gameplay at times (especially when the speed picked up).

There are two different play modes in this game, Story Mode & Challenge Mode. So beyond the adventure, you are able to play a type of survival mode and if you want to check out some of the interesting cut-scenes from your adventure… you have the option to do so in Movie Maze.

I like that both characters have different objectives to go after in the game (and then some), because it adds to the variety that prevents the game from taking the repetitious route. There are items thrown in that help you take on the crowd (i.e. bomb balls, and space ships), and when things begin to get hectic… they really come in handy as you fight (using Grace) to gain access to stores or prevent scenesters from touching a red button (using Savannah).

I think this game is a nifty color matching experience overall, and has an arcade feel with the combo points you are able to obtain to boost your score. It’s cool to see the women pop up on the screen in the foreground to cheer on an awesome combo (sort of reminds me of Mortal Kombat), and the boss battles are a weird plus for me.

I found the line layout on the lower screen somewhat helpful, but not as much as it could’ve been (since there could've been colors that represent the people on the lower screen). I will say though that such a helpful feature may have made the game a cakewalk for some (but the option could’ve been available for others).

Price wise, I feel that this game should be priced at $4.99; I just feel that it would be a lot more appealing at that price point. If you enjoy these types of games, and want a change of pace... definitely consider Tokyo Crash Mobs (which at the time of this review... is listed for $6.99).

Fun factor: 3.5
Visually: 4
Replay value: 3.5
Price: 3.5

“3.5 / 5 Mushrooms”

You can find the game here: http://www.nintendo.com/games/detail/pk6mvGWK3AuJe3PNM0nQdDLc0tv8yBgi

#TokyoCrashMobs   #Nintendo   #3DS   #eShop   #Review

Wednesday, March 5, 2014

SENRAN KAGURA Burst...reviewed!



Feels like… a blast from the past, and I do mean blast because the game rocks.

The game feels like one of those PS1 or PS2 Japanese imports that I always wanted to get my hands on, and was finally able to because a friend was nice enough to get it for me during a rare trip.

You have multiple characters to choose from in this all girl roster, as you take on missions from two different story-lines. The enemy may either be evil doers (from the perspective of “The girls of Hanzō) or targets (from the perspective of “The girls of Hebijo”), and fighting styles vary… from the more serious to the super wacky and cute (yes I said “cute”). The variety of fighters is welcome and allows you to choose your favorite(s) based on feel, personality, and/or look.

Most missions allow you to go back and play them with a different character, even if they were initially set up for a certain character and the story-line, though some don’t feel like they’re progressing the story beyond showcasing a day in the life of the characters. You are basically progressing through a playable anime in this game, which should definitely gain the attention of some anime fans (like myself)… especially fans of the “Senran Kagura” TV show. No need to worry about the game starting you off in a later part of the story either, I took some time to check out a few of the episodes (and though it doesn't mimic the anime story for story from what I see) you are just starting out so things are fresh allowing you to step into their lives before they become the awesome shinobi you transform them into (by building up skills, etc.)

Non-Anime fans should be able to enjoy the game also because of the game-play, which feels like a cross between a fighting game (with a set fighting area) and a side scrolling beat em’ up. You’re able to obtain items during levels, rack up combos, juggle attacks and keep the chain going based on the amount of available enemies in the area. After completing a mission you will level up (if you've gained enough Exp), and will unlock things like new moves, clothing, accessories for your characters, etc. Progression also unlocks movies, music, and pics.

You receive individual character rankings for each mission based on:

-Enemies Defeated 
-Highest Combo (my highest so far is 1500+ w/ “Asuka”… so you can really stack up combos if you try and they build up meter for Ninja Arts.)
-Ninja Arts Used
-Time Elapsed
-Exp.

They've done a really good job with the presentation in this game, the animations are all around good, fighting feels smooth, and if Marvelous SQL/XSeed can bring us a game like this… why in the heck won’t Capcom deliver games like the “Rival Schools” series? It’s cool though, this game has better visuals than the Rival Schools PS1 game (but it’s still something I’d like to see and it can be updated; perhaps they can work together to make it happen one of these days).

What’s funny is that, the anime TV show (Senran Kagura) is based on a character named “Asuka” and her (4) friends who attend a secret Hanzō Academy that trains young women in the art of Ninjitsu. There is also a rival school called the “Hibi Girls Academy” that trains their students with a different moral philosophy, so this will obviously lead to a clash of outlooks, and actually made me think of Capcom’s IP.
  
Speaking of visuals, I really like what they did with the 3D capabilities here, the Shinobi transformations look sweet, the Secret Ninja Arts animations are awesome, victory animations and even the ones where you’re getting your butt handed to you… look cool. Some people may enjoy this even more so considering the fact that your clothes get torn off based on the level of damage you take (which reveals just enjoy to avoid a Mature ESRB rating), but the game holds its own regardless of its sexy features. If you dislike sexiness in games, don’t get the game only to complain about it… that would make no sense, but those that could care less based on a game being good (or really like the sexiness), you may want to grab this game. The moves of the characters aren't stiff animations either (trust me) they are quite smooth and the attack sequences are animated well and also look good.

Yin & Yang Attributes: 
I thought this was an interesting addition to the game, which gains you the use of one (Yin) and/or the other (Yang) once you've gained enough affinity to awaken them. They are activated once you perform a Shinobi Transformation or go into Frantic mode and I've noticed the ability to juggle air combos even longer with the Yang attribute. You will unlock something pretty cool when you fill up these meters, but I will let you experience that for yourself (no spoilers here... sorry).

Cons: 
You can’t block attacks. This doesn't destroy the game at all, but it really makes no sense to lack such an essential part of martial-arts in a game with such a focus on them, even if you were able to parry instead of blocking… that would suffice if it were there. Approaching or having enemies approach and they are able to land successful attacks even if you would block if you could… sucks, especially when you want to build up a combo or simply want to avoid being hit… BUT when considering the number buttons and triggers available on the 3DS, I can understand something having to be left out (but just like with techniques and other features like the “Dressing room”… there could have been a button combo that allowed for blocking to be implemented). Overall it hasn't stopped me from enjoying the game at all.

I can’t call this a pro or a con (personally), but the dialogue in some areas can be rather long. Thinking of the experience and what they are contributing to the story-line, I’m not mad at this, it feels like you’re sitting down to read a manga comic that contains voice overs. This one particular area didn't have any character animation beyond some background art and a few images representing scenes explained in the dialogue. You aren't stuck reading dialogue though, you have the option of skipping this and other dialogue areas before and after game-play. I will say though that if you've spent money on it… might as well get your worth out of it (especially the fans). 


Suggestion for a later installment:
Coming from a fighting game perspective (where technique is a major factor)… it would be cool if they provide us with another “Senran Kagura” game that adds additional techniques. I’d like to see blocking and/or parrying with fewer enemies on the screen to enjoy techniques not only from the characters in the playable roster, but also the opposition to boost the challenge.

Overall, I really enjoy this game and have been getting a lot of play time out of it (the replay value is strong and you are able to play the same level with the same character for the purpose of completing two different objective types). The game has a lot of content to offer, which includes unlockables, lots of missions (around 70), costumes, etc. and I think that the price is about right. (A lower price is always welcome… but at $29.99 I can’t complain in the least.)

Also, this game reminds me of past gens (and most Nintendo games) because 100% of the content is available in the game, you don't have to buy DLC packs for costumes and accessories.


Fun factor: 4
Visually: 5
Replay value: 5
Price: 4

"4.5 / 5 Mushrooms"

More info here: http://hanzonationalacademy.com/


#SenranKaguraBurst   #NintendoEshop   #3DS   #Anime   #XSeed  #MarvelousSQL