Check out the review here:
Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts
Saturday, December 5, 2015
Saturday, April 18, 2015
Blue Estate... reviewed!

This is what happens when Comic Awesomeness & Comedy
collide with an on-rails shooter… chock full of creativity and naughtiness.
“Viktor Kalvachev’s Blue Estate the game”… is based on a
comic by… Viktor Kalvachev & Kosta Yanev. Don’t know who they are? …It’s
quite alright, we don’t either, but we hope to see more from team Hesaw because
varying styles change up the pace. Following trends is not the way to go,
taking your own route and owning the fluff out of it… gives gamers more options to enjoy,
and this is what I see in this game.
This isn't a game for everyone (I just want to make that clear)… especially the kids below
the recommended age, so put them to bed and game it up. If you like action… want
a sense of getting back to the arcade or want to know what it feels like in a
sense, then you’re not that far off when you get together with a some of the
craziest friends you have playing this on a big screen w/ the surround sound
cranked just below… the volume of disturbing the peace!
The story feels good… the art is great, and it feels like one of those comic style movies that places a (light) gun in your hands as you ride shotgun with a fun motor-mouth narrator sitting in the back seat. Light gun games don’t come around that often, and even with FPS games giving you a similar feel mainly do to the first person view (some almost following a similar blue print in their story modes because they take you by the hand even when they shouldn't because its not on-rails BUT)… light gun games have their own charm when it’s done right. Accuracy and timing pays off as you progress in this game that starts off with you rescuing a stripper/love interest from the dangerous clutches of… someone that’s quite the “little” character and then some (so expect a good mash up in this story). Hesaw definitely sends you walking into an inferno... that maintains its action quite well.
The game is priced very well… they didn't play around with a
ridiculous price tag which gets a thumbs up from us (two thumbs up). The game is available for
PS4, Xbox One, PC, as well as Leap Motion… for fans of the controller.
Cons of this game (for me) are… “Why in the world isn't it
also on the Wii U?” The Wiimote naturally doubles as a light gun (more on the
lines of something you’d see in Star Trek via the phasers… but a light gun
none-the-less), so we’d definitely like to know why. The experience would be a
lot more at home on the Wii U because of the Wiimote more so than… the Xbox One, and the PS4. The nunchuk would drive home the experience also… because you’re
required to do certain movements to overcome various obstacles while still
taking on the enemy. It’s a nice move that a lot of other ORS’s don't consider, so you're able to do more than just... point and shoot without it becoming a pain since opening doors and stuff help you move forward.
Another con that stems from the lack of a Wii U version (for
me), is when I used the standard controller on the PC… it was a pain because
the movement of the camera could’ve still been moved around like that of a
traditional FPS game to improve on aiming in this fast paced game. It doesn’t
break the game… and I was able to proceed, but… I really (really) got into the
zone when I put the controller to the side and got on the keyboard & mouse
(while thinking of how awesome it would be to play in a more traditional way on the Wii U because of the
Wiimote & Nunchuk... without buying an additional peripheral that would only be used based on the frequency of genre related purchases).
Q&A w/ the team!
______________________________________
Since we wanted to know why Wii U doesn't have the game… and the team was so cool with it, we had
the honor of doing a Q&A with them... and the comic book creator:
Overall, Hesaw made a good move with the game, by placing it in a genre that's not used too often... the story is fun, plenty of action, and the price... forgeeet about it. Its unfortunate that resources stand in the way of this game being on the Wii U... but who knows what a kickstarter could do if they're willing to try.
-
How did Team Hesaw and Viktor Kalvachev meet?
VK: I am one of the founders of the company and had the pleasure to welcome everyone on board myself.
-
What made you consider doing a game based on the Blue Estate comic?
VK:
It was one of my partners who kept pushing to make the comic into a
rail shooter and I finally gave up. After a month of brainstorming
how to approach it I was pretty happy with the chosen direction and we
decided to apply for funding through CNC (a French government
organization helping studios in France finance their projects). Luckily
we were given the grants and so it began. It was so
much fun to transfer the comic book universe into a playable one.
-
Why did you decide to go with an on-rails shooter instead of another genre?
VK:
We love the genre and we miss the good old games like House of the Dead
and Time Crisis. Rail shooters are also a lot cheaper to make
then FPS games and we used the controlled camera to give the game a
more cinematic feel.
-
Any reason why the game isn’t on the Nintendo Wii U? For use with the Wiimotes?
Samuel Jacques : Actually, we are using a Unreal 3.0 for the game engine.
To release the game on WiiU, we should undertake a massive technical work that is simply beyond
our capacity.
Some games using Unreal engine have already been released on WiiU like Mass effect 3 or Batman
Arkham City (…if i am right) but those projects had resources we can’t spend
I wish we could do a WiiU version as I really love the console.
Regarding the Wiimotes, I strongly advise you to have a look on Blue Estate steam forum. Some
people came up with some creative solutions J
-
Do you see yourself making more Blue Estate games based on the positive response from gamers?
VK: We would love to. Only time will tell if will get the chance to make another one or not.
Overall, Hesaw made a good move with the game, by placing it in a genre that's not used too often... the story is fun, plenty of action, and the price... forgeeet about it. Its unfortunate that resources stand in the way of this game being on the Wii U... but who knows what a kickstarter could do if they're willing to try.
Fun factor: 4
Visually: 5
Replay value: 5
Price: 5
Visually: 5
Replay value: 5
Price: 5
"4.75 / 5 Mushrooms"
Friday, February 13, 2015
Gunman Clive 2... reviewed!
A pretty good sequel... with enjoyable similarities to other games.
Gunman Clive 2 is an affordable indie game that delivers a 2D platform adventure worth the purchase (if you like such games).
This game feels like a... champloo of 2D action that reminds me of Super Mario Bros 2, Gravity Guy, Donkey Kong Country, and... Star Fox mixed into a nifty little gun slinger. In addition to that, the adventure will cause you to encounter dinosaurs... samurais... owls... a panda bear and plenty of those familiar ducks that are a funny additions of "wtf?". There are other etc. in there that don't have a lot to do with a "western" as many know a western to be... but it's a nifty combination.
This game is a little different from the first, because you aren't trying to rescue the damsel in distress. Your mission this time around is... revenge, to put a permanent stop to the bandits by taking out their leader.
The visuals and animation in this game are great, and even though there could've been a little more dialogue this time around... it doesn't put a wrench in the action. You may notice that there is a bit more color in this one and there are different scenarios that challenge you to approach the gameplay in alternate ways... allowing for a change of pace (even though some may test your patience).The game's length isn't that long but (there is enough for the price)... there is replay value in both replaying the game at different difficulty settings and playing with one of the other characters (including the Mayor's daughter) and playing to beat previous game completion times.
Some of the characters are easier to progress with than others... to me at least, so try each one to see which fits you best.The 3D is enjoyable in this game, which is one of the things that sold me on the first title... because the presentation feels like a 2D drawing (with basic cel shade) and the developer used the 3D features well. While audio could be a bit better... in my opinion, but i'm glad that we have the option to turn the music (and overall sound) off if we choose. It's not horrible, the music just isn't my cup of tea.
Overall, this is a cool adventure from an indie developer with welcomed additions that do not take away from the first installment. There are some things I would've liked to see, like dialogue or something that catches the player up to the current adventure... but it doesn't break the game, and its at a great price.
Fun factor: 4
Visually: 5
Replay value: 4
Price: 5
"4.5 / 5 Mushrooms"
Saturday, November 22, 2014
Sonic Boom: Rise of Lyric... reviewed!
At times I thought... this game should've been titled "Sonic Boom: Rise of Cut-scenes & Glitches".
Sonic Boom: Rise of Lyric for the Nintendo Wii U... has plenty to enjoy, and plenty that could annoy.
Fans of Sonic and fans of games with a stronger adventure element... should strongly consider giving this game a try (especially if patches are made).
I'm not mad at this game for the most part... I can appreciate the adventure but the start could've been a bit more action packed to build players up for the adventure. I think they thought they were doing that, but... you run into a bit of repetition (don't let that stop you from progressing).
No matter the age group this game is geared towards... it will be appreciated by some, but it won't be appreciated by every single person. Beyond preferences, the hits and misses... play a role in that also.
Hits: The story is cool... (just not sure how memorable it is), you have to take on multiple bosses throughout the story (Eggman & Lyric being two of them... without spoiling anything). As you progress, the story obviously allows you to connect the dots and understand what happened... and what needs to be done to save the day. I looked forward to what happened next.Plenty to explore... although I began thinking about Sonic Adventure while checking out the lands. The conjoining lands make a bit more sense here... but Sonic Adventure mixture of locations gave me a change of pace. That happens here, but the theme remains on track... and I have no problem with that, its just something that came to mind and it would be fantastic to see a remake of Sonic Adventure happen one of these days.
Side quests are a plus in this game and add to the replay value... though you can aimlessly roam as long as you want, these side quests give you more of a reason to roam the base world.
Misses: Glitches... glitches... glitches... they are way too noticeable in this game (at least for some), and i'm surprised some of them were missed during development (if they weren't just shrugged off by someone who still wants our money). At one point in the game during one of many cut-scenes the game made this noise (and it had nothing to do with the game's progression). It was a noise that would be very unpleasant coming out of any speakers, especially headphones. During cut scenes... if you run into characters that don't talk while they're mouths are moving and its not part of a joke or the story, not good. If the time and effort get put into making a freaking game... finish the game strong. Feels like developers almost need two teams, so in the 2nd half the fresh team can come in under the guidance of the burnt out team... and finish things off.Speaking of cut-scenes... I don't mind them, but these situations could've been executed better and treated as live events in some cases so that there aren't cut-scenes galore. The humor was okay, and there were good transitions from cut-scene to in-game... but its safe to cut back. They could've did some comic book style pop-ups during some and showing the animated character heads in boxes.
There is no real punishment for dying. I don't expect the game to send someone back to the start of the adventure... but are you really worried about the character dying if you're able to pick right back up and continue from the same spot? (The character didn't even have to start back at a check point a lot of the time.)
Missed opportunity: Coins are life... but in this game I would've decreased the number of coins available or (instead) made them collectible to buy upgrades and/or information... that leads to secrets being located (not necessarily how to obtain those secrets though.
Anyway, the game has other things to enjoy like Team Challenges, and the Nintendo 3DS Connect as well that increase the replay value (and if you're able to take advantage of these options... do so and get your money's worth).
As far as visuals go, they're fine... but i'd rather have the visuals that don't impact the fps. I appreciated the depth, because it assists in immersing me into the location (when done right)... some areas caught my eye more than others. The music increases this... but its feels a bit off when neutral music is being played, and enemies come out to slay.
Price wise... its on point, but games need to work if they are going to be advertised as working games with an expectation to be purchased at retail price.
Overall, the game's adventure is appreciated, but it annoys me at the same time... because the specific people that ultimately affected this game had the opportunity to produce something awesome. Everyone on a team isn't always "heard out" (including testers) and are stuck simply playing their role in something they... regret. This game would've received 4 out of 5 mushrooms based on certain aspects... but the glitches can't just be ignored (glitched out games will lose points based on severity).
Fun factor: 3
Visually: 3
Replay value: 5
Price: 5
Visually: 3
Replay value: 5
Price: 5
Glitches: -0.5
"3.5 / 5 Mushrooms"
Sunday, August 24, 2014
Kingdom Hearts 3D (FINALLY)... reviewed!
I have a love hate relationship with... Kingdom Hearts 3D Dream Drop Distance. Hmmm... maybe hate is a little too strong of a word, but there is something that I really dislike.
Kingdom Hearts 3D is fantastic... for the most part. It's actually the 1st Kingdom Hearts game I had the time to play through (thanks to it being on the 3DS; I took it nearly everywhere... trust me on that). I know there are other versions on other handhelds... but this was the first time I gave the game a chance on a handheld. The 3D looks great (usually)... especially during the intro, (man) talk about one of the most beautiful intros I've seen on the 3DS... i'd have to give it to KH:3D.
After watching the intro... I was ready to get into the adventure and petition for a Kingdom Hearts theme park (or at least an attraction at Disney World). They pick you up, and ask if you if you're ready to take a flight into a story you won't easily forget... and your able to appreciate the story without feeling as if you have to play the previous versions to make sense of it. Why? (Keep reading.)
Well... if you access the "Mementos" option, in that section you will find "Chronicles" that allows you to read up on:
This action game not only looks great, but it also plays great (for the most part)... nothing feels rigid when it comes to movement. Attacks are also smooth once you get a nice flow and figure out what attacks work for you as you take on antagonists and dream eaters. Sometimes... you will need to switch up your combat and action commands for specific antagonist, because you will probably have to take on more than one of them a few times. Boss battles are a true test of patience... and not because of the boss, even though a specific character feels a bit overpowered for Sora, but the main problem is the camera.
If you have to lock onto a character in order to keep an eye on them, and then the lock is released and swings to the direction your character is facing... you are sometimes left in deep doo doo. Some fights will feel almost like you've gone super Saiyan while fighting an extremely quick enemy... and you shouldn't have to worry about taking on a camera also. Its not to the degree that it makes the game unplayable, but when you've chipped away at a powerful enemy only to have the camera cost you a victor... it soooo sucks.
(Something that may appear to be a large con... is the "Drop" gauge meter... but it doesn't have to be, you just have to make sure that it doesn't get in your way.)
Don't let that run you away from this awesome game though, especially since the replay value is there. You have the option to complete each world 100% as you progress through the story... or you can complete the story and then go back to complete every stage at 100%. Will anything else occur after you've beaten the game? See for yourself, and don't ignore the ending credits, etc. (especially if you're a fan of the franchise because there are some things that you may want to see).
More replay value comes into play in the form of street pass challenges that other players leave in various locations of a world... and you also have the option of leaving challenges (of various types), these are known as Link Portals. Challenges will test you to destroy a set amount of dream eaters in a specific time, or do something else in a specific way before the time runs out. While the street pass link portals can be fun and deliver replay value... the Flick Rush card game delivers the most replay value (for me at least), especially if you have other people to play with in wireless battles. This mini game uses the dream eaters from the main game and pits them against each other (yours against theirs... whether CPU or fellow gamer). Flick Rush plays great and it would've been great if they actually did more with this... even though it can be frustrating at times, but if you understand the rules, it can be a lot of fun and something to really get into (with enough people available).
Since you train and nurture your spirits... and they roam with you during your adventure (fighting at your side), they also gain EXP based on how often you use them, feed them... and all that good stuff. Having a nice strong team of dream eaters for flick rush battles, goes a long way... and there are multiple to choose from (50+ to be more specific). I have my primary set and they have gotten me through nearly all of the tournament cups so far with a gold rating... but its not a cake walk. Flick Rush is a pet battling card game hybrid, and the time it takes to build up the meter to make moves with multiple cards... is something that you have to take into account if you want to win with a good ranking. Practice in the long run... benefit you it will, young Padawan. I have to bring up one thing about Flick Rush that's a con (a very small con), which is the visual presentation given once the final strike is made in battle. The match goes from looking fine in 3D during the match... but once the final hit is made, things get blurry and even though you're probably happy that you've won (if you didn't lose), its hard to appreciate. There could've been another approach for that.
There are also extras to enjoy like the physical dream eaters collectible cards, playing mini games with them, building up and unlocking new skills for them, etc. Its pretty extensive and something that I've really appreciated. Dream eaters/Spirits are a joy to have in this game when they aren't knocking me off of a platform that took awhile to reach (after appearing out of thin air). In-game... your able to use your dream eaters in various ways, and since you're able to have two with you most of the time, you have the ability to let them not only assist you in battle individually, but they can also heal you, protect you, "Link" up with one for a powerful attack... or link up with both for a devastating attack or to become even more powerful for a very limited time (which comes in handy).Based on the various "Dream Pieces" you obtain, you are able to also put them to use in the spirits section outside of simply feeding and building up current spirits, because you're able to also combine specific ones to create new spirits (that you have the option to name). Paint is available to change up the look of the spirit, as well as other things that give them some individuality. What's cool about this, is that if someone is a fan of digital pets, they have an option to not only enjoy them in this game in the main adventure... but also in multiple other ways.
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| I won't be mentioning any other characters, so that you're able to enjoy the game yourselves... if you haven't already. |
Tip: I enjoy both playable characters... but Riku flows a bit better in battle, while Sora is a bit more goofy in movement. You have to know how to adjust to handling Sora in an effective way in order to progress successfully, but its enjoyable to consider various strategic approaches. Go near the Flick Rush battle area near the big meow dog shaped hot air balloon and practice moves to avoid any dream eaters from appearing.
As far as extra... I can't forget about these, especially for those of you that love cutscenes! You also have access to those in the Momentos section under "Flashbacks" & "Cutscenes". The cutscene section even gives you the option of viewing all the videos one after the other automatically in some of the particular categories. Though their not exactly long enough to sit back and relax with some popcorn a cup of Kupo Cola... its still pretty cool.
Overall, Kingdom Hearts 3D Dream Drop Distance is a fantastic experience... taking players further in the franchise (with the option of catching up on what happened in the past). Its one of those titles worthy of being added to your permanent library (if you like such games), very solid gameplay, the visuals are awesome, and there is plenty of replay value and substance. There is still more as far as replay value is concerned, based on an extra mini-game that I won't mention here... but you get the idea.
Price wise... the game was released at a reasonable price and is available for less than $29.99 on the Nintendo 3DS at this time.
Fun factor: 5
Visually: 5
Replay value: 5
Price: 5
Visually: 5
Replay value: 5
Price: 5
"5 / 5 Mushrooms"
Thursday, April 17, 2014
Secrets of Raetikon... reviewed!
This indie title is fly... literally, welcome to a really cool... CHIRP-fest that's full of discovery.
Secrets of Raetikon is one of those games that is at least worth a try, but you may find yourself coming back... even for the little things. The team gets a thumbs up for the change of pace experience described as an aerial exploration game. I always like to have a nice variety of games in my collection, so this is definitely welcome, and is brought to us by the developers of "Chasing Aurora" (available on the Wii U eShop).
The description for this game stands true with its 2D open world-ish environment that has more than one set path... and in this game you're a bird (of all things), scaling heights, diving, evading, attacking, etc. as you make your way through the wilderness containing neutral animals, foes, hidden areas... plenty of puzzle challenges and other e-t-c.
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| Fly carefully or it can cost you your life in some areas. |
Watch yourself.
The action picks up when you get your talons on ancient glowing relics, animals go freaking nuts for these pulsating things... not to mention other things that will try to take them from you also (and I know that sounds eerie, but you can find out about those if/when you play the game). The chase is enjoyable (at times) when a relentless bird comes after you and grabs a relic... requiring you to chase it down and get it back while figuring out a way to avoid it after retrieval so that you can reach the destination of where you wish to take it. (Phew... try to say that in one breath.) It reminds me of how birds fight over food and chase each other through the sky.
In order to obtain these relics, you have to obtain enough of these glowing triangular pieces (called "Slivers") that serve as a key to unlock cradles holding these relics. Some can be found more easily than others... but exploration is part of the fun... rewarding you with discovery and progression.Tip: Use dangers in the environment to your advantage whenever necessary, because other animals are able to be killed by these things just the same you. Some will leave you alone if you show them whose boss, but that will be determined once they begin to bleed out.
Something got to me while playing this game though... its hard to maneuver the bird at times based on an inability to accelerate while flapping... sometimes. I'm not sure if its something that has to be fixed or what... but I don't think it has anything to do with the bird being fatigue, we will contact the developer.
Overall, Secrets of Raetikon is a very nice experience with art that's not only pleasing to the eye, but also pleasing to interact with. I love flying through the trees watching the leaves fall, placing colorful eggs into nests to hatch eggs (at least the right eggs), repairing statues to unlock secrets... and all that good stuff. The art actually reminds me of Aztec style art... which is a very nice touch, they could've went a traditional route or tried to go realistic but this stands out well.Price wise... Broken Rules Studio hits the mark spot on at $9.99, this seals the deal on the score because they did what I believe they were aiming to do... and did it well. Oh and I just had to bring up the download size of this game, its quite small but it doesn't take away from the depth they were able to provide.
Its available on Steam, Linux, Windows, and Mac (DRM-Free).
Fun factor: 4
Visually: 5
Replay value: 5
Price: 5
Visually: 5
Replay value: 5
Price: 5
"4.5 / 5 Mushrooms"
You can get more on the game here:
http://www.secrets-of-raetikon.com/
Monday, March 31, 2014
Pure Chess… reviewed!
A beautiful… educational… cross-platform chess experience
for beginners & experts alike.
What can I say about this game? Well… it’s chess (obviously)
with the perfect title, “Pure Chess”. I've never given it (being… chess) the
time of day because I didn't understand it… and never invested the time to
understand it, until now.
The tutorial is awesome in this game, and explains the ins
and outs for each piece on the board, as well as other terms for moves, in addition
to do’s and don’ts to avoid certain outcomes. This was a very smart thing to
include in the game, or else beginners (like me) wouldn't understand what moves
are wise or not and how effective a piece is.
This game delivers chess in a great package that gives you the
option to just jump in and challenge the computer in 10 difficulty types… if
and when you don't wish to play against another person in offline turn-by-turn
matches.
• Monkey
• Novice
• Apprentice
• Thinker
• Challenger
• Expert
• Scholar
• Wizard
• Master
• Grand Master
These various difficulty settings should set you up with enough
practice to take on some online opponents with turn-by-turn play (after you've
set up an account of course, but that allows for cross platform competition).
Does the cross-platform really standout in this game? Yes... as
far as having more people to play with (because it doesn't identify who is
challenging you based on the platform they’re using), and I am glad that the developer took this route (because that doesn't matter). You're able to not only play with fellow 3DS owners, but also Nintendo Wii U owners, etc.
You have 6 game-slots available for offline matches, and 6 for
online matches (which also has online leaderboards)… so if you want to challenge multiple people or the AI at 6
various difficulty levels, the choice is yours.
I like the music in this game; it’s laid back and fits a game of
this pace… well (to me). There is a mixture of Classical, Jazz, Nature, and
Chill. I’m not exactly familiar with a genre being called “Chill” and not even “Nature”
to be honest… but I understand, and like some other games… if you don’t care
for a certain genre or any of them, you can simply turn them off.
One thing I'd add to this game is an online turn notification, so that the button is lit up in green to represent that it’s... your turn. That would remove the need to go in and check to see if it’s your turn or not, which would also keep online competition going steadily versus games being on standby (for who knows how long) because someone forgot.
Something that needs to be fixed (possibly) is the freezing issue
that occurs when you close the 3DS (which makes it go to standby mode). If you
are like me and at times you play a little of a game here and there due to a
busy schedule… or you simply have to do something that requires your attention
but you want to pick up where you left off, you don’t want to have to restart
your system because it froze. I’ve contacted the developer about this and hope
that they try to fix this as soon as possible (I’ve been exiting out of the
game before closing my 3DS), but I have tested this multiple times and more
often than not it would freeze.
Note: It doesn't get in the way of gameplay while
playing because the game doesn't crash during that time; just keep this in mind
though if you want to continue your match at a later time since it may not work
from standby. Exiting the match is allowed, just hit “Start” then “Save and
quit” to continue later, and then just go back to your main 3DS home screen
until this problem is patched.
The chess board, pieces, and scenery (though a bit on the blurred
side) are a nice combination that may pull someone in just to enjoy what they've done with this 3DS version visually. I found myself seldom looking at the top screen but I would force myself to make a move and then look up to see it in
action.
The Pure Store has some nice Chess sets in it too, some with just
the pieces only, some with a different background included.
The ones they currently have available are:
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| Forest Game Pack | $2.69 |
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| Park Game Pack | $2.69 |
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| Temple Game Pack | $2.69 |
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| Easter Island Chess Set | $1.65 |
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| Battalion Chess Set | $1.65 |
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| Halloween Chess Set | $1.65 (I really like this set.) |
It would've been cool if these were added in for free as unlockables…
but it doesn't subtract from the experience.
The game also has a chess challenges mode that consists of bonus games and tournaments.
• Bonus games present you with various match scenarios that
challenge you to complete a match in 1 checkmate, while others challenge you to
checkmate in 2 - 5 moves to successfully win a checkmate (for a total of 100
challenges).
• Tournament on the other hand... challenges you to take on the AI
in 3 different tournaments (Beginners, Challengers, Masters) and also adds an
additional element because they have leaderboards for each tournament allowing
you to challenge others from around the world to complete these tournaments in
the fastest times possible (which also lists times completed).
If you've decided to click on that gold icon after any match to
save replay data, you will be able to save it in "My Profile", which
has 50 available slots to record plenty of wins (that replay move by move).
In profile, you will also find your "Stats", and it
looks pretty extensive to me... because it records for AI matches in addition
to the others, your total moves, captured pieces, checks, wins, loses, etc. So
anyone that's into that sort of stuff... should be pleased (I guess), because
they appear to take the experience they offer… quite seriously. Some may wonder where the progression is in this type of game, but the progression is in your stats and improving your rankings, so keep that in mind if you like games that allow you to move forward (because it may appear as if you're just playing matches, so don't forget about that factor).
Price wise… it’s in a range that I think works (because it’s an
extensive experience with lots to offer as far as competition is concerned),
but I feel that it would appeal a lot more to beginners at $4.99 for the sake
of them giving it a chance. I will say though that if someone likes Chess or
wants to get into it, it’s a very nice purchase and gives you the chance to
enjoy it more often than you would traditionally… keeping in mind that
traditionally you’d have to go seek someone to challenge in person (though that’s
not a bad thing) whereas this game delivers challengers from around the world.
Thumbs up to the developer, I always like when a developer targets
authenticity in a game they want to turn into a close to realistic
experience... and they hit the mark. Overall, it’s a very nice experience that
taught me how to understand Chess, and now I’m more likely to jump into a match
here and there. I haven't loss against the PC yet, but you won't find me
entering into any local or national competitions any time soon... (seriously though) this game does give you a great tool to prepare for such things. :p
Fun factor: 4
Visually: 5
Replay value: 5
Price: 4
Visually: 5
Replay value: 5
Price: 4
"4.5 / 5 Mushrooms"
You can get more on the game here:
Tuesday, March 25, 2014
The Walking Dead: Season 2... reviewed!
This is a game full of shoulda, couldas and wouldas... but the great part is, you have the option of actually going back to experience them.
This game's story is great... but it needs to be, because it's the necessary base that all other elements stand upon. The game's story is also stressful, and highly emotional for
some based on the connections made with select characters. Making decisions is where the primary challenges hit you in this game, you have to think quick on your feet and make sure decisions don't comeback to haunt you in a game where consequence usually spell d-e-a-t-h. [Insert scream here!]
This game fits into a special category of titles that have a good enough story and progression track to the point that it attracts some gamers and non-gamers to sit in on a play through (if not all of them). It almost becomes movie night... with the metaphorical steering wheel being placed in your hands (to drive the story), but don't be surprised if you end up with a few self-appointed backseat drivers.
If I could have one request considered, it would be... to have more choices and outcomes, based on how i'd like to see the story go even more my way... but that's not completely what its about since things are supposed to happen beyond our control for the sake of challenges that occur in the situations presented.
I really enjoyed Season 1, and Season 2 presents the road ahead for all those willing to take a ride full of twists and turns... its all apart of the story that doesn't stick to the same scenarios, so the changes are a good thing for the sake of building a substantial story driven adventure across multiple seasons, and I can respect that (its smart progression)... regardless of what happens in the story. Season 2 takes the baton handed off by Season 1, and doesn't drop it... I greatly appreciate that because some games have you wondering what happened to the story. The first episode of this season starts off pretty good and I look forward to the others as they're released periodically throughout 2014 (episode 2 is currently available).
There are plenty of action screens to challenge you throughout this game (via designated commands) though decisions are the primary factor... but if TellTale Games decides to release this series on the Wii U and (possibly) the 3DS, a new control scheme (option) would be great. Don't worry... i'll explain.
Could controls be any better for this game on current platforms? Yes... but that's what
future installments are for. In the now, I think this game is perfect for a touch-screen
experience, with physical controls as a secondary option (for the platforms with such an option). This is based on the
variety of options that can come with increasing the complexity of gameplay
through the UI and required interactions. Controllers work, but i'd see myself
preferring a 3DS Circle pad + touch screen or a Wii U analog stick + touch
screen set up. The 3D feature of the 3DS would really enhance the experience even more... in my opinion.
Now that I think of it... the Wiimote & Nunchuk could be pretty good also, because you need to shoot zombies, hit them, stab them, etc. So a control scheme for that... would be pretty cool too, but only as an extra option because not everyone is willing or able to move their arms around for the sake of playing a game. Maybe Nintendo-Demand can provide consultations or something. Hehehe
This affordable award winning title can be enjoyed by players of various
skill levels (including casual gamers), and if the survival horror genre is one your faves... or you'd
like a change of pace game, give this one a whirl.
Note: It's good to start with Season 1, followed by 400 Days... if
you want the current story to be based on your past decisions. You will be presented with different scenarios in Season 2 though, so you can start over based on which one you like best, though it wouldn't be the one that you created.
The replay value comes into play based on all the scenarios and
results you can end up with, I can't go into detail (no spoilers here), but your words are about
as loud as your actions. Keep that in mind.
Value is in your face at $5 per episode, this gives gamers with
little (financially)... the ability to enjoy something they like (if they're able to afford
it at that price) and I give props to TellTale Games for doing this so that plenty of people can enjoy
the games. It's priced right, the story is good, and you don't deliver everything at once, so we have time to enjoy the story/investment over time. Season 2 doesn't slow down the story either, and there are plenty of
surprises thrown in there (so avoid spoilers at all costs) as you make your way through
another adventure in the world of... The Walking Dead.
Fun factor: 4
Visually: 5
Replay value: 5
Price: 5
Visually: 5
Replay value: 5
Price: 5
"4.5 / 5 Mushrooms"
You can get more on the game here: http://www.telltalegames.com/walkingdead/
Wednesday, March 19, 2014
The Mysterious Cities of Gold: Secret Paths... reviewed!
Before I played this game, I was hopeful for a feel similar to "ICO", keeping in mind that it would have its own story and custom feel. Though it didn't turn out like that, I like the experience that I did receive from this game.
One of the most interesting things to me about this action adventure game... are its cut-scenes. They follow the 2nd season of the TV show, and I looked forward to progressing because of them. The thing I would suggest the next time around (when it comes to these scenes though), is to try and recreate the scenes for the game and allow for it to lead into the stage smoothly... or at least avoid presenting in a way that cuts them abruptly.
Once the stages begin, you're basically solving puzzles to progress and complete the areas. The replay value is factored in based on the optional stage challenges, that include racing against the clock to complete a level in a set amount of time, finding chests, collecting all stage parchments, and avoiding capture a set amount of times. If you aren't successful the first time, or you're simply not pleased with your completion time... try try again.

Beyond the story, the music quality is pretty good, as well as the animations (I really like the way the characters move; especially Tao)... and I could really picture a AAA release on the Wii U. It wouldn't have to abandon certain puzzle elements (those are part of what makes this experience unique), but to have an even bigger adventure element in a 3rd person title (with charm kinda sorta like "ICO")... would be pretty cool.
The 3DS version of this game honestly began as a frustrating experience... due to the touchscreen controls. Character control really wasn't as smooth as it could've been (with the touchscreen... for me at least), and at times I found myself tapping one area of the screen to avoid an enemy, but instead of going around a rock or a set of plants in the desired direction... the character would go the other route and i'd be caught.
Not only that, dialog appears on the screen... and the only way to close it is to tap the screen (with that control option). If the characters react to every tap of the screen... even when you're trying to avoid an enemy, you have to make sure that you tap on a safe part of the screen to close the dialog out (or else... you're caught). While hiding in bushes or containers and dialog pops up... you're good as caught (if the baddies are around) because the characters will hop out as soon as the screen receives contact.
I began enjoying the game a lot more... after switching to the circle pad & buttons, because there weren't problems getting in the way. The responsiveness felt a lot more immediate when swapping between characters (I noticed this almost immediately), and I didn't have to worry about being involuntarily caught.
Tip: No matter your preferred way to control this game, utilize the first level to get familiar with the feel and then restart the level.
The developer had the perfect opportunity to set the 3DS version apart from the others by giving us 3D capability. I would've liked to see the cut-scenes play out in 3D, and there are certain elements from the in-game action that would've allowed for the 3D to shine. If another installment is made, I hope this is considered... but I will say that it doesn't ruin the experience for me.
As far as the price is concerned, it works at $14.99... but it would be great at $9.99. Overall, its a nice adventure i'd call an action-adventure-puzzle hybrid, and though 3D should be added for the sake of setting the 3DS version apart... i'd like to see them follow this up with a sequel.
Fun factor: 3
Visually: 5
Replay value: 5
Price: 4
"4 / 5 Mushrooms"
You can find the game here: http://www.nintendo.com/games/detail/si96W4NP9h74FPNPV6iDgnD1w4-1GA6-
Friday, March 7, 2014
Sakura Samurai: Art of the Sword... reviewed!
I was curious about this game, wondering how much content was actually packed in it. I was pleasantly surprised since it can be a bit of a coin toss with smaller games. This game does a beautiful job of delivering nifty visuals, game play, and replay value in a fun little package.
Once the game has been accessed, you are greeted by a beautiful start screen that leads you into an impressive experience. I really like the way they set up the prologue, though it would've been cool to see a cut scene bring the player in, they've used a very creative and minimalist way to tell the back story instead... sort of reminds me of a pop-up book. As far as cut scenes are concerned, you will experience those in various parts of the adventure.
The story is a bit cliche in my opinion, the princess gets taken by the bad guy, and you have to go on a journey to save her. Hmmm… where have I seen this before? It’s not exactly new, but I didn't mind it at all because it’s not bad and doesn't take away from the game play.
This game uses the 3D feature quite well, and I’d expect no less from Nintendo. They position the samurai on the screen in a way that’s justified without the character getting in the way. Fans of Kendo (Japanese sword fighting) will really be able to appreciate the fact that you’re rewarded for precision in this game, it’s not a hack & slash adventure. You have to put thought into your attacks, dodging, blocks, and how you use your items. The better your strategy, the more you’re able to preserve your items until you absolutely need them. Ever watch a movie with a samurai taking on several enemies that attack one by one? That’s sort of how battle feels at times (which is cool), and this is the way you may prefer it to remain. Position yourself in a bad spot, and you might end up paying for it with back to back attacks from multiple enemies.
In regards to the precision, you build up points (precision points to be exact) every time you successfully evade an attack, and the total number of collected points are able to be traded for coins at village shops. If you aren't that good at dodging, you may want to cash in the points that you've collected, because they are literally on an easy come easy go basis. If you successfully dodge an attack, you’re rewarded, but if you get hit or time an attack too late and it’s blocked… kiss those points goodbye.
Speaking of villages, I assumed that there was going to be various types of people to interact with in each village, until I noticed that everyone in each village looks exactly the same and serves the exact same purposes. In villages, you get the option of saving your progress, going to the sword smith to forge and sharpen your sword, buying items at the shop, playing mini games, etc.
Boss battles feel good, look good, and will prove to be challenging enough, especially the second time around. Why? Well, after beating the game for the first time, the game’s difficulty level will be increased to expert mode (just select “continue” to experience it). Enemy attack strength is doubled, and you really can’t afford to make mistakes in battle this time around because you won’t receive additional petals to increase your health capacity (though beating the game won’t change the game play, it’s a bit more unforgiving). Castle’s require you to take on a slew of enemies as you make your way to the boss, so I really looked forward to this in expert mode.
Keep in mind that this game is not following in the footsteps of action games, and every game won’t be the same (which is the great thing about variety). Is the game worth the purchase price? Yep, though I feel that it would be perfect at $4.99 USD… they have delivered a nice experience that wouldn't be regretted at the current price of $6.99 USD.
Fun factor: 4
Visuals: 4
Replay value: 5
Price: 4
“4.5 / 5 Mushrooms”
You can find the game here: http://www.nintendo.com/games/detail/Dzb_C6ViEXIHAWfDvi7BsDPQ7JIwcrfC
#Nintendo #eShop #SakuraSamurai #ArtoftheSword
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