Tuesday, March 4, 2014

Dillon's Rolling Western... reviewed!



Dillon’s Rolling Western… is the first installment really worth buying, even if there is a sequel? …Yes.

When I initially played this game (I’d call a “Tower defense action RPG”), I thought that the main character and enemies were a bit on the stiff side. In my defense… they are, but it isn't in a way that slows the game down (aka game play is smooth, especially in battle). The game looks good to, they did a great job with the visuals… including the 3d feature (and it shows when rolling through the battlegrounds) which should always look great when it comes to first party titles like this. 

Control wise… you get familiar with the controls after a while (circle pad + touch screen), the game play becomes a bit more enjoyable once this happens. It doesn't exactly decrease the panic you might feel as the enemies get closer to the target, but the more you learn how to adapt in bad situations… the better off you will be.

Tip: Go into the Saloon and practice (practice… practice), because timed attacks and techniques go a long way, especially when time is of the essence. Time is always a factor anyway… so keep that in mind, this will allow you to set up a defensive strategy and prepare yourself for attacks and decrease the time it takes to save a town.

The art style definitely feels like a team that worked on a 3D Zelda game, and when exploring the ruins, I totally thought… “Zelda” (again) based on what happens… without following in its footsteps. The little side missions add to the replay value, along with the rating system, etc. Based on money earned… you may be tempted to go back and play a level again so that you have more money to mount up an even greater defense the second time around. They catch you buy surprise in the game as well, but I will leave that discovery for you to enjoy.

I also feel that a Wii U version would do well, make it affordable and go all out on the visuals (no reason not to) while maintaining the game play and it should sell well. I’d give the option of using the gamepad touch screen and analog stick, or simply the analog sticks because you can move the right stick with your thumb similar to what you would have to do on the 3DS (and I think it would be even more comfortable and take even less time to adjust to… at least for me).

The western theme is maintained throughout the game; even though the enemies and their dens aren't exactly something I’d consider… “Western”, they didn't feel out of place. I enjoy stacking up combos, and will even allow bigger enemies to survive even longer when they produce smaller enemies, because you gain even more money based on the combo count (Ca-ching!).

Speaking of money… price wise, I’d say the game would be better in the $6.99 - $7.99 range, but $9.99 isn't bad and would gain two thumbs up if there were a few more towns. Based on the content in the game, you may find yourself shrugging off the price because it is an overall good (solid) game you’re able to play more than just a few times.

Fun factor: 5
Visually: 5
Replay value: 4
Price: 3

“4 / 5 Mushrooms”

You can find the game here: http://dillonsrollingwestern.nintendo.com/1/

#Nintendo   #3DS   #eShop   #DillonsRollingWestern   #Zelda  #GameReview  

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